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Optics Lab · all topics
Module 02

Refraction — light that bends

Cross a boundary at an angle and light changes speed — so it changes direction. One line, n₁ sin θ₁ = n₂ sin θ₂, runs through everything here: the bent straw, the shallow-looking pool, the sparkle of a diamond, the internet in a glass thread. Grab a ray and drag it; the geometry keeps Snell's law true.

✋ every figure below is draggable
01 — the one law

Snell's law, by hand

Set the index on both sides and drag the incident ray. Into a denser medium (n₂ > n₁) the ray bends toward the normal; the other way it bends away and the pencil diverges — push it far enough and nothing gets through at all. Across the boundary the product n·sin θ always matches.

✋ drag the yellow incident ray
angle of incidence θ₁{{ snellT1 }}°
angle of refraction θ₂{{ snellT2 }}
n₁ sin θ₁ = n₂ sin θ₂
{{ snellEq }}
n₁ · top medium{{ snellN1txt }}
n₂ · bottom medium{{ snellN2txt }}
air 1.00 · water 1.33 · glass 1.50 · diamond 2.42 — set n₁ > n₂ to watch it diverge

{{ snellNote }}

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